![]() ![]() And said boobs still move independently of everything else, which is rather alarming. I say 'truly upgraded', but I didn't notice any difference until I saw a side-by-side comparison. There is one truly upgraded new-gen aspect: the new 'softness' technology that renders the fighters' bodies simply means slightly jigglier boobs (sigh). It's essentially elaborating on snatches of dialogue from previous DOA games between bouts, which is hardly lore that everyone can recite by heart. The dialogue is still awful, the voyeuristic sections cringe-inducing, and plot hard to really get your teeth into. The story itself is unchanged for the new characters, and playing it through again isn't particularly enjoyable, though it does get marginally more interesting as it goes. That sounds like something that doesn't matter, but considering Dead or Alive 2: Hardcore on PS2 managed to render Dreamcast's 30fps story scenes at 60fps, it's exactly the sort of thing new-gen should have upgraded. They don't even run at 60fps, instead switching to 30fps. ![]() This is especially true of the story scenes. The mod was removed from Nexus Mods and the author was banned. The mod replaced the very few Pride flags the game actually has with the already prevalent USA flag texture from the game. The damage dealt by these counters isn't massive, and landing real hits yeilds better results, but in terms of humiliating your opponent, there's nothing like a good counter game. Recently there's been some silly drama on our site that was sparked by someone uploading a mod for Spider-Man Remastered. The fight system's reliance on counter-holds makes for an uncertain match, requiring you to change up your tactics frequently, otherwise your opponent will get wise to your hackneyed combos and counter every single one. Smashing through walls/windows/floors and continuing a fight in the next area still pushes the 'fun' button, even if the 15-year-old trick is starting to wear thin. The fighting itself is enjoyable and explosive. The block/punch/kick/throw control layout is really simple to grasp and there are some sufficiently-impressive combos mapped to 'punch-punch-punch-punch' to allow even the most nuance-free button mashers to have a good time. ![]() Normal bouts are 1v1, though there is a tag mode with occasional devastating team-up moves to enjoy if you fancy some variety. Dead or Alive has seen more than ten previous boxed iterations, so this refined version plays a predictably slick game of fisticuffs. In terms of graphics, I actually think graphics look better on 5, bizarre as it sounds. The open letter from the developer can be found at the bottom of this news piece.Before we get onto all the new-gen differences, let's talk about how it plays. Dead or Alive 5 last round every day of the week. But unfortunately, Dead or Alive 6 wasn't all that great and failed to gain a big audience and to make things worse, it mostly felt like it was first and foremost a store for microtransactions rather than a game.Īnd after only one year since the release, Team Ninja has now revealed on Twitter that it's pulling the plug for the game and won't support it anymore. Unfortunately, it never really did, even though Team Ninja made an effort to clean the series up with less focus on realistic breast physics and more on the actual fighting. Dead or Alive 5 got several versions until the team finally got it right with Dead or Alive 5: Last Round, which made us hopeful that its sequel would deliver as well. The Dead or Alive series took a dive quality-wise when Tomonobu Itagaki left Team Ninja two years after Dead or Alive 4 was released. ![]()
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